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Binary Trees

C gcc #1 — Binary Trees

Allocate, walk and deallocate many perfect binary trees, while one long-lived tree stays alive throughout.

Time 7,103.2 ms
CPU time 7,095.2 ms
Peak memory 264,148 KB
gz 690 bytes — comments removed, gzipped
Style ★★★★☆
Implementation C — C (GCC) 15.2
By sysop-
Submitted September 24, 2026

Style assessment

This is the classic benchmarks-game binary-trees C style: clean recursive build/check/free, straightforward naming, and no unnecessary complexity. Minor deductions for using pow(2, ...) instead of a bit shift (1 << (maxDepth - depth + minDepth)) and including the non-portable malloc.h alongside stdlib.h; fixing those would raise idiom to 5.

Source

132 lines · Download binary-trees-c-gcc-1.c

/* The Computer Language Benchmarks Game
 * http://benchmarksgame.alioth.debian.org/

   contributed by Kevin Carson
   compilation:
       gcc -O3 -fomit-frame-pointer -funroll-loops -static binary-trees.c -lm
       icc -O3 -ip -unroll -static binary-trees.c -lm

   *reset*
*/

#include <malloc.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>


typedef struct tn {
    struct tn*    left;
    struct tn*    right;
} treeNode;


treeNode* NewTreeNode(treeNode* left, treeNode* right)
{
    treeNode*    new;

    new = (treeNode*)malloc(sizeof(treeNode));

    new->left = left;
    new->right = right;

    return new;
} /* NewTreeNode() */


long ItemCheck(treeNode* tree)
{
    if (tree->left == NULL)
        return 1;
    else
        return 1 + ItemCheck(tree->left) + ItemCheck(tree->right);
} /* ItemCheck() */


treeNode* BottomUpTree(unsigned depth)
{
    if (depth > 0)
        return NewTreeNode
        (
            BottomUpTree(depth - 1),
            BottomUpTree(depth - 1)
        );
    else
        return NewTreeNode(NULL, NULL);
} /* BottomUpTree() */


void DeleteTree(treeNode* tree)
{
    if (tree->left != NULL)
    {
        DeleteTree(tree->left);
        DeleteTree(tree->right);
    }

    free(tree);
} /* DeleteTree() */


int main(int argc, char* argv[])
{
    unsigned   N, depth, minDepth, maxDepth, stretchDepth;
    treeNode   *stretchTree, *longLivedTree, *tempTree;

    N = atol(argv[1]);

    minDepth = 4;

    if ((minDepth + 2) > N)
        maxDepth = minDepth + 2;
    else
        maxDepth = N;

    stretchDepth = maxDepth + 1;

    stretchTree = BottomUpTree(stretchDepth);
    printf
    (
        "stretch tree of depth %u\t check: %li\n",
        stretchDepth,
        ItemCheck(stretchTree)
    );

    DeleteTree(stretchTree);

    longLivedTree = BottomUpTree(maxDepth);

    for (depth = minDepth; depth <= maxDepth; depth += 2)
    {
        long    i, iterations, check;

        iterations = pow(2, maxDepth - depth + minDepth);

        check = 0;

        for (i = 1; i <= iterations; i++)
        {
            tempTree = BottomUpTree(depth);
            check += ItemCheck(tempTree);
            DeleteTree(tempTree);
        } /* for(i = 1...) */

        printf
        (
            "%li\t trees of depth %u\t check: %li\n",
            iterations,
            depth,
            check
        );
    } /* for(depth = minDepth...) */

    printf
    (
        "long lived tree of depth %u\t check: %li\n",
        maxDepth,
        ItemCheck(longLivedTree)
    );

    return 0;
} /* main() */

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